


These are usually boss quests or quests that take place in the Darkest. I personally think it's one of the most all-around solid combinations in the game. Plot quests are quests that, apart from VVulf, will stay around until theyre completed. You do lose out on a stun, but you gain in accuracy. If you're feeling confident, replace the Vestal with an Arbalest for the extra mark synergy and suppressing fire's accuracy debuff. If you end up in a battle with two Fungal scratchers remaining, have him guard the MAA in first position and laugh as they miss for 10 consecutive turns while your Vestal heals everyone back to full.Īlso, there are enough high prot, high health enemies that the HM's mark is totally worth using. (This is a Darkest Dungeon Modern AU series that follows in the perspective of Reynauld/Crusader. Houndmaster with dodge trinkets becomes virtually invincible after using Guard dog once or twice, as quite a few of the enemies appear to have low base accuracy. An ex-war soldier joins the mysterious Sovereign Estate, ready to begin a new life, but instead is met with a cast of interesting characters. Having both of the classes with Guard abilities is helpful against the high single-target damage enemies (giants and scratchers, along with enemies that mark targets). Vestal - Bounty Hunter - Houndmaster - Man At Arms

I recently had a very successful Champion run with the following party:
